![]() (a commonly criticized weak point in the Dynasty Warriors franchise) has been revamped, with enemy units now gaining the ability to reinforce and support each other in combat. History missions – reenacts events from the original Gundam series.Mission Mode has been expanded upon but rather than being one singular game mode it has been split into seven varieties: Original mode has been put back in the game along with several teams (Amuro, Setsuna, Kou, and Kira). Memorial missions – when the player has reached certain milestones, such as shooting down 10,000 enemy units, these type of missions appear.Ĭollection missions – lets players seek designs for a category of MS, such as Zeon types, red colored MS, and others.Unlike previous titles, these type of missions are available for the Universal Century-based story arcs -excluding Char's Counterattack- and alternate universes (Wing, X, G, Turn A, Seed Destiny and 00).They allow the player to obtain rare plans for their MS or rare pilot skills. ![]() Challenge missions – difficult tasks for the player to put their skills to the test.Friendship missions – opens the door for meeting other pilots by categorizing various characters into select missions.The players can choose to only fight alongside women, mobile fighters, or other such types of groups.Relation missions – missions that boost the player's relationship rating with other pilots.Special missions – if the player is low on gold, they can partake in these missions to get more.Emergency dash – When players fight through enemies, often they will encounter a situation where they either block or get hit by an attack.This title seeks to add diversity by implementing an 'emergency dash' system. If the player times their dash moments before they are hit, their character will perform a special evasive maneuver to get them out of danger. Emergency dashes drain a portion of an MS's boost gauge, however, so players need to use these escapes with caution.Chance gauge – Mobile armors now have a tougher defense and come with a new feature for defeating them called the 'chance gauge'.The idea is to pummel the mecha repeatedly in order to fill up the meter located beside the mecha's name. When the gauge is filled, the player will then have a chance to cripple the giant and hit designated spots for critical damage. Mobile armors will still lose armor as the player hits it but getting the chance gauge filled is ideal for quickly taking them down and locating its weak spots.Partner strike – A new attack feature for this title is the 'partner strike'.The dock being visible was required for me up until about a month ago when I tried TinkerTool and was able to make it so that it would quickly show on demand.Lastly in order to minimize having to grab my mouse, I set up O Launching with Karabiner Elements for my most common apps.Z & V move windows to previous and next monitor.X & C move windows around on the current screen.A & F move focus to the previous and next monitors accordingly.S & D move the focus forward and back on the active window.Shrink & Expand The Layout with Hyper Plus & Minus.This lets me toggle between tiled and fullscreen which is a habit I have from my ShiftIt days.This works well for me not needing to leave the home row, but your mileage may vary. ![]() Here are the shortcuts I use (Note I use a hyper key caps locks that is bound to Escape on tap and changes my HJKL keys into arrow keys).I dug into it and gave it a shot and it seemed to match my needs pretty well. While trying to troubleshoot Yabai, I came across Christopher Kapic’s Video on Yabai and he mentionedĪmethyst. ![]() I found that BetterTouchTool and it were having weird interactions, and once I stopped using BetterTouchTool it worked better. MacOS Monterrey Beta which I was running, and started trying to troubleshoot it.
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